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Changeset When Comment
112207831 about 4 years ago

duplicate ways: 979538610 and 979538611

repeat same role: 967236752 and 979538611

112207831 about 4 years ago

Hi Pard, the giant relation on this has a broken ring. Maybe it's time to chop it up into separate smaller simple ways. What do you think?

113868139 about 4 years ago

Welcome to OSM FrozenMapCat! Good job adding the houses. Quick tip, if you press the "Q" key with a building selected, it will square the corners. Makes the buildings look much nicer. Keep mapping! and if you have any q's just ask. Or if you want there is a discord and slack where people are talking/asking q's about osm.

113628771 about 4 years ago

Pete, can you look at the Matamoras boundary? Southeast corner seems to be out of the relation.

113585067 over 4 years ago

Hi This, welcome to osm. The house looks good, but would look better with squared corners. Pressing Q key will sQuare the corners on the selected object. Keep mapping!

113409584 over 4 years ago

Removing wetland does not seem correct. Can you comment on source of information?

113204135 over 4 years ago

the playground relation is getting validation errors. outer way shares segment with other rings. read osm.wiki/Relation:multipolygon

113355180 over 4 years ago

this relation is getting a validation error. Inner and outer ways intersect. Read: osm.wiki/Relation:multipolygon

113125494 over 4 years ago

osm.wiki/Keep_the_history

113055842 over 4 years ago

The 2 outers were overlapping. Outers can't overlap or touch in more than one point.

113055842 over 4 years ago

YW. It's probably easier to fix with josm. Let me know if there are any others you see that need fixing.

112998191 over 4 years ago

Hi peace2, fyi,
this change broke the wood relation. there is a small gap missing where the wood meets the top of the reservoir. I didn't want to touch it if you are still working in the area.

112942650 over 4 years ago

Thanks for the quick attention and nice reply.

112926495 over 4 years ago

Hi Chronoshift. fixed? It still has a few errors. It doesn't need to be a relation, just keep it simple. Same with the swingset, it doesn't need to be a multipolygon. The park shouldn't be glued to the roads either. It makes it difficult to update unrelated things when they are all glued together. Think of it this way, if you change the park boundary... should it move the road...no.
There are also errors with the church mp across the street, and also the parking at the senior center.
There are similar issues with the park on Veteren's drive.

112942650 over 4 years ago

hi pmarkina. You made one fix, but could you come back and look at this again with more care? You left kerb=lowered on the crossing node. There is also and extra node on the way marked crossing. The way is not marked as a crossing. Also, should it be marked or unmarked?
You could also involve @iskra32, as they are local and could provide details.

112463411 over 4 years ago

hi Woodman! welcome to osm. Good work adding buildings, but quick tip... Press the Q key, it will square the corners on the selected object. Keep mapping!

112333248 over 4 years ago

Hi Mike... welcome to OSM! Looks like you may have accidentally dragged a node in Ark International Church. Can you check and correct? You may want to verify that that is a religious use area, as it looks like residential.

112072169 over 4 years ago

Hi chromogenic, welcome to osm. Which changeset had false deletions? Did you try and contact the user first? Do you have local knowledge? Some of your changes seem fine, but others seem odd for someone new to osm. For example, Why delete all the sidewalks in the new development?

111935961 over 4 years ago

Hi Juliamichael, Welcome to OSM!
Generic things like a pool don't need a name. Same with a bike path, unless it has a name like Lawrence-Hopewell Trail.
Please correct. If you have any q's, just ask, and keep mapping!

111646224 over 4 years ago

Hi Juliamichael8, welcome to OSM! Pools usually don't have names, or personal information, so I removed it. I also shaped it a bit and added a few houses. Keep mapping!