vmicho's Comments
| Changeset | When | Comment |
|---|---|---|
| 176047488 | 15 days ago | PS: just for clarification: One should expect a keep-left / keep-right routing when goinf N->SW or N->SE, at that point. Which is what you physically see when there. |
| 176047488 | 15 days ago | Change here:
will test that in few days when routers are updated ...
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| 176047488 | 15 days ago | PS: there is no perfect solution for everything. I go for a kind of compromise between look and routing. |
| 176047488 | 15 days ago | Hi. Sorry for late reply, I was a bit off after holiday :D Nope, that 1st router is not working correctly neither (try the from N to SW or SE routes). Also like mostly none of the routes working right now.
I'll try another simple fix. |
| 176047488 | about 1 month ago | Hello there? |
| 170667311 | about 2 months ago | Hello there? |
| 176047488 | about 2 months ago | Hi there. Why are you destroying routing again? Yopu did this already TWICE! Some kind of map sabotage?
I cannot even test the new design (routers take a week to update) before you destroy it. |
| 170667311 | 2 months ago | And you are kindly ask to fix your nonsense. |
| 170667311 | 2 months ago | WTH?
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| 158870416 | 3 months ago | Hi. Yeah that's right, fixed ;) |
| 162487057 | 4 months ago | Hi, no problem. Well the problem is when you draw lines exactly as on aerial view, some turns will disappear (will look less sharp than in reality) or appear (even in other direction, like on roundabouts). This then make problems on navigation. regards |
| 162487057 | 4 months ago | note: i've fixed them all |
| 162487057 | 4 months ago | Hi. Please pay more attention next time: you destroyed the destiantions, the geometry is shit (bad exit angles for navigation), and you put the oneways in wrong direction :/ |
| 169878244 | 4 months ago | What about this one?
Also description of the changeset is crap. |
| 170667311 | 4 months ago | Hi. Every zoo I saw is mapped like this. It is logical - there are objects that are individual attractions inside any attraction park (rides in amusement parks, animals in zoos, ...).
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| 169878244 | 5 months ago | Hello?
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| 168704013 | 6 months ago | The problem is currently discussed here: https://github.com/osmandapp/OsmAnd/issues/22964 Looking at the history, this crossroad was already correctly (from the logical / navigational perspective) mapped 2 times and 2 times broken again. |
| 168704013 | 6 months ago | OMG man, it was already correct, with splits AFTER the crossroad. Now the splits are part of the turns and all navigations are broken. I'd highly suggest to 1) recreate the proper turn angle or 2) revert this change |
| 167692875 | 7 months ago | Hi. Sry for wait time, i have work ... What?
"You are not mapping for logic, but for look. " thay is wrong, I have mapped that for logic. You can fix the map or you can fix all the navigators/routers out there to support lanes navigation ... "may give you wrong instructions" - wrong instruction would be to exit at the ramp point(s there are 2). You should start exiting sooner before it still possible. Also the lane mapping example on wiki (Motorway_with_lanes_and_destinations) has a problem for higway exit - the junction is mappet at the split point and also shall be mapped before the last possible exit point which is before the full line. Consequently this cannot be used on higway exit.
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| 167692164 | 7 months ago | For the turn lanes: the explicit right turn is here for navigation in case somebody gets overexcited and straightens the turn that is is no longer a turn.
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