mapman44's Comments
| Changeset | When | Comment |
|---|---|---|
| 83087390 | almost 6 years ago | I had to delete 10,006 orphan nodes left behind too.
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| 83114694 | almost 6 years ago | Please do not delete existing objects and then re-draw essentially the same object. Instead, edit the existing object so the editing history is preserved.
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| 83203103 | almost 6 years ago | Could you please tell us why you deleted some driveways that appear to be still in use? Thanks.
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| 83204593 | almost 6 years ago | Could you please tell us the reasons for the mass deletion of footways? Thanks.
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| 83221812 | almost 6 years ago | Could you please leave changeset comments explaining your edits? Thanks. Here's the Wiki reference: osm.wiki/Good_changeset_comments
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| 83211036 | almost 6 years ago | Could you please include changeset comments with a description of your edits? Thanks. Here's the Wiki reference: osm.wiki/Good_changeset_comments
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| 83221429 | almost 6 years ago | Are these imports following the guidelines in the Wiki? osm.wiki/Import/Guidelines |
| 83222631 | almost 6 years ago | Could you please provide a better description of your edits than "1." osm.wiki/Good_changeset_comments
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| 83218796 | almost 6 years ago | Good job! Thanks.
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| 83216181 | almost 6 years ago | Thanks for fixing that water hazard. The previous editor used satellite imagery that was taken when the course was flooded. |
| 83212009 | almost 6 years ago | This golf course is closed and the data was added just to export for a game. This changeset has been reverted in changeset/83216668
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| 83214655 | almost 6 years ago | Any objects added that no longer exist in real life will be deleted.
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| 83205107 | almost 6 years ago | OpenStreetMap is for real things, not for stuff that no longer exists except in a game. Please do NOT add anything to the map unless it actually exists and can be accessed by OSM users. |
| 83212676 | almost 6 years ago | Nice houses! Thanks for your edits.
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| 83205107 | almost 6 years ago | Not necessarily. You might be able to move the whole feature/object at one time, as long as you consider how that will affect other connected objects.Do you have an example? |
| 83205107 | almost 6 years ago | That varies. You have to the controls in iD to move the imagery you want to use to line up with the existing streets and objects around the area you want to edit. It may not be perfect but get it as close as you can. |
| 83205107 | almost 6 years ago | Did you read the link I sent? It explains how to adjust the imagery offset. |
| 83206749 | almost 6 years ago | Most of the edits you've made are not rendering on the OSM map because you're not using all the tags necessary. On the right side of your iD window there's a row of icons. Look for the triangle, and it'll probably have yellow dot by it. That's because there are issues with your edits. Open the list of issues and click on one. For example, select "Sand trap has incomplete tags." When you click on it, a dialog box will open on the left. Scroll down to the bottom of the dialog box and note the list of tags. Then go back to the top of the dialog box and click on "Upgrade the tags." Now scroll back to the bottom and see how the tags have changed. See the difference? Here's a link to the Wiki page on golf tags which will explain more: leisure=golf_course
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| 83205107 | almost 6 years ago | Also, you can square up the clubhouse you drew by selecting it and press the "q" key. It'll look a lot neater. Thanks. |
| 83205107 | almost 6 years ago | Hello, golfer32, and thank you for your interest in OSM. Please do not delete existing objects and then re-draw essentially the same object. Instead, if something really needs changing, edit the existing object so editing history is preserved. Also make sure you have adjusted the imagery offset to match surrounding mapping before drawing new objects. Here's the Wiki article to show how to do that: osm.wiki/Using_Imagery |