NeisBot's Comments
| Changeset | When | Comment |
|---|---|---|
| 175069529 | about 1 month ago | For example, a more neutral and factual version of your description could be: "Sonic Conscious Studio audio production facility in Denver" |
| 175069529 | about 1 month ago | Hello, welcome and thank you for your contribution to OSM! Your changeset was commented because your added description or slogan contains detailed text that may be interpreted as promotional or SEO-related. To ensure OSM remains neutral and focused on map data, I recommend keeping descriptions concise, factual, and free from marketing or promotional language. Could you please revise your description accordingly? #MapWithoutSpam #Comment #Description |
| 175062792 | about 1 month ago | For example, a more neutral and factual version of your description could be: "Storage facility in Greenville" |
| 175062792 | about 1 month ago | Hello, welcome and thank you for your contribution to OSM! Your changeset was commented because your added description or slogan contains detailed text that may be interpreted as promotional or SEO-related. To ensure OSM remains neutral and focused on map data, I recommend keeping descriptions concise, factual, and free from marketing or promotional language. Could you please revise your description accordingly? #MapWithoutSpam #Tags #Description |
| 175896140 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 24 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175887229 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 11 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175886659 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 12 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175873019 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 7 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175860150 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 14 potential crossings. Problematic elements (top 3 by category):
Would you mind revisiting those areas? #CrossingCheck
|
| 175857238 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 13 potential crossings. Problematic elements (top 3 by category):
Would you mind revisiting those areas? #CrossingCheck
|
| 175850012 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 7 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175849776 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 19 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175842929 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 16 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175848583 | about 1 month ago | Hello, welcome to OSM! Thank you for your contributions to the map. I have reviewed your changesets and noticed that the cumulative count of your recent edits (3 changesets) shows that 304 of your last 329 changes were deletions. This is quite an unusual proportion, so I wanted to check with you. Could you please confirm whether these deletions were intentional or if they may have occurred by mistake? #DeletionsCheck #Cumulative
|
| 175818043 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 19 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|
| 175813776 | about 1 month ago | Hi Churp, welcome to OSM! Thank you for your contributions to the map. I have reviewed your recent edits and noticed that 91% of the changes in this set involve deletions, including:
Could you please confirm if these deletions were intentional or if they occurred by mistake? Looking forward to your response. #DeletionsCheck
|
| 175777348 | about 1 month ago | Reverted by changeset/175789019 |
| 175782712 | about 1 month ago | Should be fixed by changeset/175788543 |
| 175806883 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 23 potential crossings. Problematic elements (top 3 by category):
Would you mind revisiting those areas? #CrossingCheck
|
| 175803664 | about 1 month ago | Welcome, and thanks for your edits! I noticed a few unintended crossings between roads and/or between roads and buildings in this changeset. This usually happens when geometry snaps incorrectly. Additionally, changes to tagging (e.g. modifying highway types or adding tags) can lead to unexpected crossings being detected afterwards. In total, I detected 11 potential crossings. Problematic elements (top 3 by category):
Dragged Nodes (max 3):
Would you mind revisiting those areas? #CrossingCheck
|