ElefantMapper's Comments
| Changeset | When | Comment |
|---|---|---|
| 128936926 | about 3 years ago | Please don't share nodes from streets with buildings. Nodes from ways tagged with highway=* should never be shared with a way tagged building=*
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| 128936732 | about 3 years ago | Please square your buildings. You can do this with pressing "Q" on your keyboard with the building selected.
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| 128935781 | about 3 years ago | Please square your buildings. You can do this with pressing "Q" on your keyboard with the building selected.
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| 128935800 | about 3 years ago | Please square your buildings. You can do this with pressing "Q" on your keyboard with the building selected. Sorg bitte dafür, dass die Häuser die du einzeichnest rechtwinklig sind. Du kannst ein Haus rechtwinklig machen indem du "Q" auf deiner Tastatur drückst während das Haus ausgewählt ist.
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| 127745405 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected. And don't use the name tag to describe something. Just use it when the object has a special name. |
| 127745217 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected |
| 127745062 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected |
| 127744767 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected |
| 127744420 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected |
| 127744071 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected |
| 127744088 | about 3 years ago | Please remember to square your buildings. You can square buildings with pressing "Q" on your keyboard while the building is selected |
| 127743641 | about 3 years ago | Hello, welcome to Openstreetmap. Please don't delete everything when you change something. Please modify the existing objects to keep their history. It seems that you deleted some driveways, houses and forests but didn't add them back. Could you please fix this? |
| 125816593 | over 3 years ago | It seems like you added some duplicate roads in this changesets. Could you please fix this issue?
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| 125801568 | over 3 years ago | It looks like these aren't walls and are instead property borders. Please only tag real walls with barrier=wall
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| 125801568 | over 3 years ago | It looks like these aren't walls and are instead property borders. Please only tag real walls with barrier=wall
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| 125801568 | over 3 years ago | It looks like these aren't walls and are instead property borders. Please only tag real walls with barrier=wall |
| 125771751 | over 3 years ago | Hello, are these real parks? It seems like these should be farmland. In Openstreetmap do not map things that do not exist just because you play a game that uses Openstreetmap
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| 124895589 | over 3 years ago | Please stop mapping rows of buildings as on single building. Each building even when it's in a row must be mapped individually. Don't just blindly trust the microsoft building footprints
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| 124894034 | over 3 years ago | Please recheck the building outlines. Outlines from the microsoft building footprints aren't always accurate. Each building should be mapped individually even if they are connected together. Please also make sure that the rotation of the buildings are correct. Blindly accepting footprints from microsoft is considered an import, which needs to be discussed with the community in advance and otherwise is forbidden. Also please note the message at changeset/124893630
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| 124893630 | over 3 years ago | Please recheck the building outlines. Outlines from the microsoft building footprints aren't always accurate. Each building should be mapped individually even if they are connected together. Please also make sure that the rotation of the buildings are correct. Blindly accepting footprints from microsoft is considered an import, which needs to be discussed with the community in advance and otherwise is forbidden
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