Bkissin's Comments
| Changeset | When | Comment |
|---|---|---|
| 133525654 | almost 3 years ago | Hi @scarapella! Sorry about the issue. It was an attempt to create the natural wood feature around the existing wetland features, but obviously it didn't come out the right way. Happy to take care of that. It's been a while since I've had to revert a changeset. How do I do it again? |
| 84368994 | over 5 years ago | |
| 84367204 | over 5 years ago | |
| 84366332 | over 5 years ago | Oops, forgot to add where I got the information: https://www.cityofbath.com/CityBus/ |
| 80555841 | almost 6 years ago | No worries! https://www.portlandmaine.gov/2235/Fessendan-Park |
| 64980574 | about 6 years ago | Partially local knowledge, partially GoogleMaps, partially Chargepoint map (https://na.chargepoint.com/charge_point) |
| 64945137 | about 7 years ago | I have very little experience around multipolygons. Mostly it has been merging several forest/wood polygons together to make a larger multipolygon, or trying to make riverbank features. These have had largely successful results, but sometimes leads to situations like Relation:8794638. I don't think I know how to do other things with multipolygons. |
| 64945137 | about 7 years ago | Thanks @b-jazz! I appreciate your patience with my issues here. Is there a particular "manual of style" regarding houses near the woods like this situation? Should I just make a clean polygon and add the buildings later? I'll have to try to do more work around multipolygons to try and "cut out" bare areas in existing forest polygons. |
| 64884669 | about 7 years ago | Thanks for your help @b-jazz! I normally use iD, and so that has run into some issues when dealing multipolygons. I'll have to give JOSM a try one of these days. |