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Changeset When Comment
161646528 8 months ago

Erroneously tagging entire neighborhoods and sections of forest as parks. Also tagging houses as commercial. Reverted.

changeset/165676908

161157540 8 months ago

Erroneously tagging entire neighborhoods and sections of forest as parks. Also tagging houses as commercial. Reverted.

changeset/165676908

161121108 8 months ago

Erroneously tagging entire neighborhoods and sections of forest as parks. Also tagging houses as commercial. Reverted.

changeset/165676908

159000098 8 months ago

Erroneously tagging entire neighborhoods and sections of forest as parks. Also tagging houses as commercial. Reverted.

changeset/165676908

158956876 8 months ago

Erroneously tagging entire neighborhoods and sections of forest as parks. Also tagging houses as commercial. Reverted.

changeset/165676908

158956733 8 months ago

Erroneously tagging entire neighborhoods and sections of forest as parks. Also tagging houses as commercial. Reverted.

changeset/165676908

159704887 about 1 year ago

Gouda 🧀

157308506 about 1 year ago

Hey all. Nearly all of these features were part of a discussion on the #questionable-edits section of the OSM discord. I noticed that even though they were posted as being excessively high, way more nodes then necessary, none of the features were actually fixed. So, I went post by post, opening them in Josm and getting rid of excess nodes.

For nearly all features, it was a simple process to either add a new circle or simply simplify the geometry of the preexisting feature. I don’t think anyone disagrees that a random silo in the middle of nowhere doesn’t need 400-1200 nodes. After I exhausted all of the items in the discord thread, I used an overpass query someone posted to find more objects with excess nodes. So, I bounced around geographically, running into some small issues here and there, but realizing that this actually isn’t that big of an issue that needs immediate addressing. There are a handful of buildings that I did not replace - I only did so when there is clear evidence via satellite imagery that said building does not exist. For example, a GIS import placed a tiny circle building with 400 nodes in the middle of a storage unit rental. Imagery showed that said building clearly did not exist. In this rare case I did not add new geometry.

I think that’s everything. For what it’s worth, even though there were about 36k changes in this change set, due to its nature not actually editing that many features, it only took me about 30 mins to do. I didn’t use a script for the actual edits - I just opened links, edited in Josm, and uploaded. Thanks y’all. If there’s anything else ask away.

157308506 about 1 year ago

This is not an automated edit. I did this by hand

157308506 about 1 year ago

This changeset simplifies elements with excessively high amounts of nodes - for example - silo imports with hundreds of nodes forming a circle, when 20 nodes is just fine. Or, there were some straight lines with thousands of nodes, that were replaced with 2 or 3. It is a quality assurance change set.

152726018 over 1 year ago

This is a work in progress - the original lake only had 862 nodes on the outer way, which for a lake of this size, is not very detailed. I'm not yet done with the lake but the outer ways are already at 25k+ nodes of detail. It'll be finished in a few days time as I finish the 065M and 065N tiles (Which contain the rest of Dubawnt lake). Thanks

142289167 almost 2 years ago

Hi, this tag was on the old building before I came through and remapped the whole hospital facility. I simply copied the old tags over.

145510826 almost 2 years ago

Hey Marco, I have no problem going back with an automated edit to fix this issue. However, when reading up on canvec to learn the import process, I never saw a mention of this forest issue? I believe you; I’d just love to see some more information so I can properly understand the issue. I’ve done my best to keep data quality good, so I’d hate for this to mess that up. Thanks

- Dylan

140982556 over 2 years ago

Why was this removed? The footway is needed for routers

137211060 over 2 years ago

This road is dangerous due to unclear signage and a lack of maintenance during winter months. Not sure how to add that to tagging though

137896626 over 2 years ago

Hey Alex, thanks for your detailing work in southend. Is there any reason you are adding the sidewalks, but not the crossings? Thanks

137189406 over 2 years ago

I apologize for missing those tags. I will add surfaces to all of the sidewalks and paths when I get home today

137189406 over 2 years ago

Hi Jay! I’ve made sure that all features I delete do not have any extra tags other than building=yes, and I’ve been careful to keep any relations and tags that already existed. The reason I delete buildings is because most of the Charlotte ones are from a Microsoft import that is very inaccurate, and it’d be super time consuming to take those existing areas and add nodes to them and drag them and everything. I am also currently in the process of remapping all of the sidewalks in Charlotte, as I mainly do pedestrian work, and a lot of the old data is innacurate, hence why I delete it. If I break a connection, it will always be added back to my new network within the day. I know that this is not a perfect method, however it significantly speeds up the editing process and since OSM is a pastime for me, I like to be efficient with it. I also have plans to add addresses and POIs to uptown once all the pedestrian routing and ways are added, though that won’t be for a few days. Thanks, -dmich9

1 over 2 years ago

Hey OSM community :)

129053048 over 2 years ago

This changset reverts some or all of the changes in the following changesets:
129055508,129055480,129055161,129054923,129054469,129053916,129053455,129053048,129052174,129002878,129002773,129001787,129000838,128741374
This was a project I was going to take on, however there was so much bad data I had to figure out who added it.

changeset/137077601