Node History: 6310278911
Version #8
Specify whether traffic signals have tactile indications that it's safe to cross
- Edited by CloCkWeRX
- Changeset #148126790
- Location: -34.9253420, 138.6080071
Tags
Version #7
Specify whether traffic signals have a button for pedestrians
- Edited by CloCkWeRX
- Changeset #148126779
- Location: -34.9253420, 138.6080071
Tags
Version #6
Specify whether traffic signals have sound signals
- Edited by CloCkWeRX
- Changeset #148126759
- Location: -34.9253420, 138.6080071
Tags
Version #5
Specify whether crosswalks have tactile paving
- Edited by CloCkWeRX
- Changeset #148126743
- Location: -34.9253420, 138.6080071
Tags
Version #4
Specify whether pedestrian crossings have islands
- Edited by CloCkWeRX
- Changeset #148126740
- Location: -34.9253420, 138.6080071
Tags
Version #3
added traffic lights and crossings
- Edited by slice0
- Changeset #145865500
- Location: -34.9253420, 138.6080071
Tags
Version #2
Fixing lots of ancient building footprints, aligning many footpaths and crossings to kerbs with sat coverage, and ungluing Hindmarsh Square landuse from surrounding footpaths
- Edited by sellyme
- Changeset #141176323
- Location: -34.9253420, 138.6080071
Version #1
Fixing logical Osmose issues: 1070 objects overlap
- Edited by miroslavuzice87
- Changeset #67677095
- Location: -34.9253432, 138.6079942
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